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Hey everyone, I need some help. Ever since I started this project, I had previously went in search of a graphics artist. Well I thought I had one and here I am 8 months later and still no graphics or visual improvements. I’m kind of frustrated as it gets depressing having worked on a project for so long and to see no visual improvement. My current guy, he just seems far to busy to be of any use now, so if anyone would like to help please leave a comment or email me so I can get back to you.
Yup, heres a new video. It shows off 3 of the new enemies i added in.
Well after a long month of working on UA Paint, I’ve finally eased my way back into working on Zelda and added in the Armos AI!

if all of those guys were activated, you wouldn’t last 10 seconds in there without a potion.
Finally released it into the Neoflash summer competition. The release thread can be found here : http://www.neoflash.com/forum/index.php/topic,5249.0.html
I hope it does well
We’ll the title competition is over, haven’t really received any new entries so I guess it really is over, maybe I should of put a more clear deadline or maybe I just don’t have many people reading this. So the winner is Salz! Congratulations your title will be in the next release which should be out before August 20th in the Neoflash competition! So in this new release there are 3 new tools and loads of bug fixes. Not going to say much more until the release though so keep watching.
Alright, so now that UA Paint is getting more popular, I guess its time to make this thing more professional by adding a Title screen. Before, I wasn’t sure if I wanted to add one in. I always thought it would slow the flow of the boot up time, but if people don’t really care I don’t mind adding one in myself. So being the crappy artist that I am, I’m having a small competition. Who ever wants to can submit a title screen they made and over a couple days or weeks (depending if people even read this) I’ll pick the best ones and add them in
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Title Screen Requirements:
-Must be 256X192
-Must be less then 256 colors
Optional:
-a bottom screen of some sort : could be a credits screen etc
To enter, just upload the pictures some where and link them in a comment to this post.
Now seeing as this is probably going be a total flop, I’m going to try making my own title screen using the newest version of UA Paint that I have
It gets a little tiring working on the same projects for so long, so I made a small demo to play with mode 7 functions. Its no where near a complete game or anything and i don’t plan on finishing it. Just something different to do.

Press Up to drive and left and right to steer.
So I’ve been getting asked a lot on the status of this game, and if there is a demo released.
So I guess what I’m trying to say is, when I release a demo (if ever, it may just be the full game), I want it to be a good one and worth downloading, so I’m putting a lot of effort into this to make it my best.
So I hope this helps clear things up, and remember, I’m just one guy working on this, it took a whole team in Nintendo more then a year to make this game, so of course it is going to take a while for me to complete it.
It’s been a while since the last version now, and to show i’ve been working on a new version, here is a picture

Basically what you see there is the new transparent copy feature. In the color creator you can select a color to be transparent (white is the default here) so when you copy an object that contains that color, it won’t show it when pasting. Very handy when you need to align stuff up.
Well my graphics artist has now started work on the overworld, he has created individual tiles for everything needed and then placing them manually on the map. So far, it looks awesome and personally I’m excited to see the rest.
Here is a comparison screenshot:

And here is an in-game screenshot